The new Mac Pro graphics architecture is incredibly powerful and is the best system to run Cinema 4D. Youd search the textarea content for things like name or whatver you like, and if a property exists. We’re also actively developing Metal support for Cinema 4D, which will provide our Mac users with accelerated workflows for the most complex content creation. Or, create your own very basic templating language. “Tapping into the amazing performance of the new Mac Pro, we’re excited to develop Redshift for Metal, and we’re working with Apple to bring an optimized version to the Mac Pro for the first time by the end of the year. Given that the MacPRO is still 3 months away for availability and the Metal development platform has just been announced then it's very early days. So far only Maxon Cinema4D with Redshift and oToy with Octane have announced future support. With the MacPRO monster just announced Apple also released a developers kit at the recent WWDC for Metal development by existing software vendors like the renderer companies. Rendering in Maya takes forever (or so it seems) Generating quick renders to preview my progress on a 3d model has been part of my workflow for years, and in FormZ I could just quickly rip off small 320×240 production-quality renderings in a matter of seconds to check out surfaces and lighting. In the meantime, stick with High Sierra and you'll have CUDA available, so it should work for a while longer. You can check out a similar question on the Apple forums. VRay GPU for SketchUp, Maya, and Cinema4d have much larger Mac user bases, and would likely be left to pick other products or hardware if CUDA really goes away for Mac. ![]() I'd say reach out to Apple and Chaos Group directly. Or at least let Nvidia provide new drivers! Apple's desire to control every part of their system has made it very closed off to third party software developers. Apple and Nvidia need a renewed shared interest so CUDA can once again become updated on MacOS. Shaded mode could also be updated for higher quality and better lighting support (Emitter light materials are available in OpenGL, but not implemented in our Shaded render). They tried to make VRay GPU compatible with AMD GPUs through OpenCL, but found that OpenCL is too buggy to really provide a reliable option for AMD GPU users. That would really add to selling FormZ's core product, which is fast and efficient solid modeling. Since there is not likely to be renewed CUDA support in future MacOS, VRay GPU would have to be ported over to Apple's METAL API, and that's a lot of work for a small user base. ![]() Even if they wanted to support VRay GPU on the Mac, they are limited by what Apple and Chaos Group support. However, most of these issues are out of FormZ's hands entirely. Yay! Only took them 7 years to figure it out. That's a fair question considering the newly announced Mac Pro with PCI card slots.
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